Professional Experience
THQ
Character Artist III (September 2011 - Present)
CANVAS, Total Conversion Mod of Halflife 2: Episode 2
Character Artist (June 2011 - Present)
- Concept art, modeling, and texturing for modular NPCs
Kumkwat Entertainment
Contract Character Artist (July 2010 - Present)
- Indie action/adventure RPG slated for release on XBLA in Spring 2012
- Modeling and texturing for hero characters, NPCs, and props
- Worked from provided concept art
- Worked with minimal supervision to maintain visual consistency across assets
Magnifi Group
Art Generalist (July 2005 - February 2009)
- Production of rendered 3D medical animations featuring anatomy and medical products
- Storyboarding, 3D asset creation, rigging, animation, rendering, compositing, and video editing
Professional Skills
- Texture creation (hand painted, layer composited, photosourced, baked)
- Digital sculpting
- Drawing and painting
- Human and animal anatomy
- Subdivision modeling (organic and hard surface)
- In-game poly modeling
- Cognizance of polygon budgets and the needs of Riggers
- Efficient UV layout
Software Knowledge
- Unreal Engine (UDK)
- 3ds max
- ZBrush
- Photoshop
- BodyPaint 3D
- TopoGun
- Headus UVLayout
- xNormal
- Marmoset Toolbag
- Illustrator
- After Effects
- Premiere
Education
Watts Atelier of the Arts, Encinitas, California
figure drawing, head drawing, quick sketch, oil painting, gouache painting
Sinclair Community College (September 2002 - November 2004)
Graduated - Associate of Applied Science, Visual Communications
Phi Theta Kappa
Art Institute of Pittsburgh (October 1998 - June 2001)
Graduated - Associate of Specialized Technology, Computer Animation